In episode 8, the guys talk shop before delving into the new Royal Marine PDF and the Germany Strikes book. We also talk to G Patrol winner and all around awesome dude Garratt along side our equally awesome, old pal Tristan about the game, army lists, G Patrol and upcoming events. Come about and check episode 8 out.
In this episode of Speakeasy (part two of two) Dano, Craig, Judson and Anfernee reveal a 1:48 scale secret before talking Season 2 and their recent adventures in the hobby.
In this episode of Speakeasy (part one of two) Dano, Craig, Judson and Anfernee reveal a 1:48 scale secret before talking Season 2 and their recent adventures in the hobby.
Luke and Jon head up to an Early War 1390 Flames of War Tournament at Huzzah Hobbies. In the first half, the guys make some predictions and talk about how their lists might work. In the second half, we brave the weather to bring you the results and talk a little about how we did.
Join us as we talk about all sorts of gaming madness, ranging from the streets of Berlin to Fallout 4. Warning: May contain traces of Fallout 4 In Act I, we talk about wargaming n00b news and rumours, including a sneak peek at Berlin, the upcoming and eagerly awaited Flames Of War supplement. Then Dan and Mike can’t help but talk a little Fallout 4 following the Bethesda E3 conference, much to Greg’s lament. In Act II, we cover our TCOW game day AARs and answer some more excellent listener questions. We don’t talk about Fallout 4 in this act, but we’re thinking about it. In Act III, we answer a live Tweet question (yay!) and talk a bit about our tournament preparations for a couple of upcoming events next month. I don’t remember much about this act because I’m daydreaming about Fallout 4.
The crew is back for Episode VI and ready to Intensify Forward Firepower! A listener question gets answered to kick things off before Steve and Eric review their experiences from the weekend Armada tournament they both participated in. Before long, this after-tournament talk turns into an extended squadron discussion where the merits of Rhymer and the pitfalls of B-wings are tossed around. Before launching the escape pods Dano, Eric, Judson and Steve chat about just a portion of the game's objective scenarios, with more sure to come in future episodes.
WARNING: EXPLICIT CONTENT. The Mouth of Madness and Tobu muster in the LRDG tent to debrief after Lachlan's successful running of a tournament. We also hear directly from the players of said tournament in the return of 'Taking the Thing to the Road'! Season 2 of the Boltaction.net Format and the Warplane rules feature as a topic for discussion, as well as some accessories to decorate your games table and hobby station. Grab your favourite beverage and enjoy!
The guys ramble on about TV shows, movies and just about everything else. Enjoy this unscripted episode!
All the guys are back for this Episode of News from the Front! I left the fan on this time, so you get a bit of a buzz throughout this episode -- sorry, guys!
For Act II, the guys continue into FoW talk and discuss the recently formalized changes to Naval Gunfire Support. There is also quite a discussion on the practicalities of implementing chess clocks at FoW tournaments.
An even more milleaneous episode as we cover a lot of interesting topics, mostly inspired by some amazing questions submitted by you, the listeners! Danger: contains discussion about adult onesies.
In Act I, n00b news and rumours are gathered and redistributed.
In Act II, the cast talk about our gaming goings-ons, discuss our AARs, and answer even more probing, but nevertheless excellent, questions from our listeners.
In Act III, the guys cover what’s in their painting queues and answer an excellent question about how to infuse a narrative style into your wargames.
The crew members of Intensify Forward Firepower are back in Episode Five to break down their first experiences with all the highly sought after Wave 1 new releases. Things start of with a recap of recent Star Wars Armada maneuvers from the gang before a certain cast member needs to go back on everything he had said in the last episode. The value of squadrons is discussed at length, as well as the intensely forward-firing Demolisher. Before too long, the foursome is forced to end the episode regardless of the fact that they all have much, much more to say about the Armadaverse post-Wave 1.