In Intensify Forward Firepower: Episode 3, Easy, Steve, Judson and Dano being the rules crunch like an orbital bombardment! Things start off with a quick review of what the commanders have been up to with their fleets recently before hurtling headlong into a breakdown on rules interpretations. Dano and Judson talk about their huge weekend of pure Armada gaming, where in their excitement they occasionally leave an opening for Easy and Steve to add an insight. Things wrap-up with a quick session on Steve's upcoming 180-point tournament where they talk about playing 180 and the possible pitfalls found in low point games.
Kia ora! The guys are back with another episode packed to the gills with exciting content and controversial discussions!. Listen as they try in vain to suppress their ‘swears’...
In Act I, the we’ve got some n00b news, rumours, and bald-faced conjecture from the wide world of wargaming.
In Act II, the we talk about local goings-ons and briefly cover using paper terrain on the tabletop.
In Act III, we pontificate on ‘that player’ and how we’ve all been there and are through with that.
Join the WWPD Fleet Commanders as they discuss everything surrounding Fantasy Flight Games' newest Star Wars title, Armada. In the episode two Steve, Easy, Dano and Judson talk about recent Armada sessions they've played and Judson's LED engine project, as well as Steve's vain attempt at resistance to further Armada purchases. Star Wars news - and there's been a lot of it - gets discussed before the quartet get into some game-talk and make a few predictions. The episode ends leaving all four wishing they had time to continue!
In this special episode of the Ghost Army Podcast the guys introduce the game of Bolt Action to new players. Old Man Morin, Patch and Anfernee talk through the game's basic mechanics and units. They also talk about how army building works and discuss some commonly asked questions sent in from newer players.
Join the WWPD Fleet Commanders as we discuss Fantasy Flight Games' new Star Wars Armada game. In the first episode, the crew discusses the game mechanics for new and experienced admirals. The fellows leave no asteroid un-turned as they discuss the turn sequence, and game mechanics.
Speakeasy number thirty-four comes at you with all the strength an Alaskan and New Yorker can summon! Craig and Judson sit down together after not having talked-shop for a long while, covering what they've been up to in the last few weeks. Additionally, a bit of format talk creeps in, as well as some new scenario discussion inspired by Brad's recent creative offerings. Stop by the Speakeasy, and remember the secret pass-phrase to get in is "Lachlan's Bearsuit"!
The high lords of the Traxis Sector are back for episode 3, where after a brief AAR they dive into The Threat Beyond. Instead of a full-on card review, the gang talks strategy and how their decks will be impacted. One host gets a little too excited at times and has to be censored, guess which host!
...and we’re back! The guys from Behind Enemy Lines Podcast waffles on for over an hour with some exciting news and fun topics...
In Act I, the guys gather and relate hot-off-the-press Newb News from around the wide world of wargaming.
In Act II, the cast runs through some AARs that cover their wargaming activities since last time!
In Act III the guys get into the basics of Bolt Action, the latest obsession over at TCOW, our gaming club.
This episode marks the triumphant return of Patchimus Prime! The guys talk painting tips, updating old armies and early war listing before taking an in-depth look at the new units in the Ossfront book. The guys are joined by David from New Zealand to discuss the state of the hobby and tournaments in Auckland. They guys then sit down for an in-depth chat with Hobby God, Rick Priestly, and old friend to the cast and owner of Warlord Games, John Stallard about the future of Bolt Action and other exciting game releases from Warlord Games.
In After Hours, the guys discuss the ageing FoW demographic in the US and talk strategies to get newer and younger players involved. Next, the dudes talk about playing good, bad tournament lists and how fun that is. There are even tips for picking these bad, but fun lists! The episode goes down hill from here and finally ends in chaos!
Tarzan, Steve-O and Dirty Jon gather to talk about all the things! In Act I, the guys look into the near future events, including WWPD4Vets and Historicon. Next, the regular AAR, which includes Flames of War, Armada, Conquest and other goodies!
In Act II, the discussion shift to FoW tournaments and our thoughts on eras, point levels, lists, what's fun and what isn't in our experiences of late. The act closes out with some timely news reports.
In Act III, the boys hit commonly overlooked rules and close it out with talk about ideas for a terrain day for your club or FLGS.